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Technical info on Lode Runner 2

http://entropymine.com/jason/lr/misc/lr2tech.txt

Technical info on Lode Runner 2  by Stephen Appleby  =================================================================      The orignal plans for LR2 included a "MALL WORLD" and "ALIEN WORLD" but  they weren't included in the released version. They left spaces for them  in the game, if they'll ever release them to the public...who knows.  you can see for yourself...open one of your homemade lvls in a HEX  editor and change the bit at offset 12 (the 12th bit of xx) to 07. Open  the lvl with the changed bit in the editor.....you'll get a message  MALLWG.PRX not found.        00000000-0000002A Level Info  ###########################################################  Header Contains   00000012 World Byte  if byte is     then World is    00          Mona    01        *CRASHES LR2*    02          Industry    03          Alien    04          Jungle    05          Builder    06          Gear    07          Mall    08          World Hub    09          Credit Level     00000014 Background   00000026 # of Gold pieces in lvl  For each piece of Gold add 6 bytes to end of Header as Folows:   Gold Def           Position  |     |    | x    y     z  |   AD00 0100 FFFF 5E00 5F00 4600  First 4 bytes tell which object   Gold AD00 0100  then FFFF  next 6 tell position  example:   5E00 x=94   5F00 y=95   4600 z=70    ###########################################################  0000002A-000000A2 120 Bytes Of FF    Body  ##########################################################  Each Volume has 32 Bytes  Starting w/ 6E00  Last 4 detrmine block type then 0000 seperator  Example:  Start                 X    Y    Z  |    |              |              |   6E00 0100 111C 0000 5F00 5F00 4600 0001                           Volume Type                           |         |   0000 8E00 0019 1C00 0000 8913 0000  *************************************************  NOTE: For Each Z Unit ADD 2xFF Between Volumes  All Vloumes in a Z plane should be in the same Z block  Z blocks are separated by 2xFF for each Z unit.      Example    |Z=46|   6E00 0100 111C 0000 5F00 5F00 4600 0001     0000 8E00 0019 1C00 0000 8913 0000 0000  New volume marked by 6E00 |Z=46|<- still at Z 46   6E00 0100 111C 0000 5F00 6000 4700 0001     0000 8E00 0019 1C00 0000 8913 0000 FFFF <- FFFF tells that we've moved  up by one Z unit  New volume marked by 6E00 |Z=47|<- now at Z 47   6E00 0100 111C 0000 5F00 6000 4700 0001     0000 8E00 0019 1C00 0000 8913 0000 FFFF                                      |Z=46|   6E00 0100 111C 0000 5F00 5F00 4600 0001     0000 8E00 0019 1C00 0000 8913 0000 0000  New volume marked by 6E00 |Z=46|<- still at Z 46   6E00 0100 111C 0000 5F00 6000 4700 0001                                          |ADDED 2xFF|   0000 8E00 0019 1C00 0000 8913 0000 FFFF FFFF <-FFFF FFFF tells that  we've moved up by 2 Z units       |Z=48|<- Z 48   6E00 0100 111C 0000 5F00 5F00 4800 0001     0000 8E00 0019 1C00 0000 8913 0000    ###########################################################  280 Byte FOOTER Of FF At End Of File  ***********************************************************************      If you don't have a HEX editor I recomend Hex Workshop you can get it at  http://www.bpsoft.com

来自 “ ITPUB博客 ” ,链接:http://blog.itpub.net/267265/viewspace-82994/,如需转载,请注明出处,否则将追究法律责任。

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