1. 首页
  2. IT资讯

徒手撸系列,来一个不一样的七夕照片墙送女友

是的我又来了,毕竟,今天七夕:: 愿天下有情人成眷属

不愿勾起相思,不敢出门看月。偏偏月进窗来,害我相思一夜。我关掉月亮,你甚至更明朗。

image-20200825115535286

image-20200825115549488

image-20200825115603670

上地址:

演示地址:http://alterem.gitee.io/ddvs/

代码比较简单,红本是以前的元素周期表。。

<body>
<script src=”js/jquery.min.js”></script>
<script src=”js/three.js”></script>
<script src=”js/tween.min.js”></script>
<script src=”js/TrackballControls.js”></script>
<script src=”js/CSS3DRenderer.js”></script>

<div id=”container”></div>
<audio autoplay=”” loop=””><source src=”http://www.ytmp3.cn/down/72794.mp3″></audio>
<div id=”info”>照片墙</div>
<div id=”menu”>
<button id=”table”>表格</button>
<button id=”sphere”>球球</button>
<button id=”helix”>螺旋</button>
<button id=”grid”>格子</button>
</div>

<div class=”show_info animated” style=”display:none;”>
<div class=”info_my”>
<img src=”img/c.png” />
<div class=”info_mem”>
<div class=”nickname”>赵璐思</div>
<div class=”id”>ID:女朋友</div>
<div class=”vote”>性别:女</div>
</div>
</div>
<div class=”intro”>如果可以交换人生,就跟以前的自己交换吧,
可以少些遗憾,而且,该在的人都在。</div>
</div>

<script>
var personArray = new Array;
var CurPersonNum = 0;
// animate
var _in = [‘bounceIn’,’bounceInDown’,’bounceInLeft’,’bounceInRight’,’bounceInUp’,’fadeIn’,’fadeInDown’,’fadeInDownBig’,’fadeInLeft’,’fadeInLeftBig’,’fadeInRight’,’fadeInRightBig’,’fadeInUp’,’fadeInUpBig’,’rotateIn’,’rotateInDownLeft’,’rotateInDownRight’,’rotateInUpLeft’,’rotateInUpRight’,’slideInDown’,’slideInLeft’,’slideInRight’];
var _out = [‘bounceOut’,’bounceOutDown’,’bounceOutLeft’,’bounceOutRight’,’bounceOutUp’,’fadeOut’,’fadeOutDown’,’fadeOutDownBig’,’fadeOutLeft’,’fadeOutLeftBig’,’fadeOutRight’,’fadeOutRightBig’,’fadeOutUp’,’fadeOutUpBig’,’rotateOut’,’rotateOutDownLeft’,’rotateOutDownRight’,’rotateOutUpLeft’,’rotateOutUpRight’,’slideOutDown’,’slideOutLeft’,’slideOutRight’];

// 模拟推送数据
var s = setInterval(function(){
// get animate
var rand_in = parseInt(Math.random() * _in.length,10);
var rand_out = parseInt(Math.random() * _out.length,10);
if(CurPersonNum >= personArray.length){
CurPersonNum = 0;
}
},4500);

// 生成虚拟数据
for(var i=0;i<199;i++){
personArray.push({
image: “img/a.png”
}, {
image: “img/b.png”
}, {
image: “img/c.png”
});
}

var table = new Array;
for (var i = 0; i < personArray.length; i++) {
table[i] = new Object();
if (i < personArray.length) {
table[i] = personArray[i];
table[i].src = personArray[i].thumb_image;
}
table[i].p_x = i % 20 + 1;
table[i].p_y = Math.floor(i / 20) + 1;
}

var camera, scene, renderer;
var controls;

var objects = [];
var targets = { table: [], sphere: [], helix: [], grid: [] };

init();
animate();

function init() {

camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
camera.position.z = 3000;

scene = new THREE.Scene();

// table

for ( var i = 0; i < table.length; i ++ ) {

var element = document.createElement( ‘div’ );
element.className = ‘element’;
element.style.backgroundColor = ‘rgba(0,127,127,’ + ( Math.random() * 0.5 + 0.25 ) + ‘)’;

var img = document.createElement(‘img’);
img.src = table[ i ].image;
element.appendChild( img );

/*var number = document.createElement( ‘div’ );
number.className = ‘number’;
number.textContent = (i/5) + 1;
element.appendChild( number );

var symbol = document.createElement( ‘div’ );
symbol.className = ‘symbol’;
symbol.textContent = table[ i ];
element.appendChild( symbol );

var details = document.createElement( ‘div’ );
details.className = ‘details’;
details.innerHTML = table[ i + 1 ] + ‘<br>’ + table[ i + 2 ];
element.appendChild( details );*/

var object = new THREE.CSS3DObject( element );
object.position.x = Math.random() * 4000 – 2000;
object.position.y = Math.random() * 4000 – 2000;
object.position.z = Math.random() * 4000 – 2000;
scene.add( object );

objects.push( object );

// 表格需要坐标进行排序的
var object = new THREE.Object3D();
// object.position.x = ( table[ i + 3 ] * 140 ) – 1330;
// object.position.y = – ( table[ i + 4 ] * 180 ) + 990;
object.position.x = ( table[ i ].p_x * 140 ) – 1330;
object.position.y = – ( table[ i ].p_y * 180 ) + 990;

targets.table.push( object );

}

// sphere

var vector = new THREE.Vector3();
var spherical = new THREE.Spherical();

for ( var i = 0, l = objects.length; i < l; i ++ ) {

var phi = Math.acos( -1 + ( 2 * i ) / l );
var theta = Math.sqrt( l * Math.PI ) * phi;

var object = new THREE.Object3D();

spherical.set( 800, phi, theta );

object.position.setFromSpherical( spherical );

vector.copy( object.position ).multiplyScalar( 2 );

object.lookAt( vector );

targets.sphere.push( object );

}

// helix

var vector = new THREE.Vector3();
var cylindrical = new THREE.Cylindrical();

for ( var i = 0, l = objects.length; i < l; i ++ ) {

var theta = i * 0.175 + Math.PI;
var y = – ( i * 5 ) + 450;

var object = new THREE.Object3D();

// 参数一 圈的大小 参数二 左右间距 参数三 上下间距
cylindrical.set( 900, theta, y );

object.position.setFromCylindrical( cylindrical );

vector.x = object.position.x * 2;
vector.y = object.position.y;
vector.z = object.position.z * 2;

object.lookAt( vector );

targets.helix.push( object );

}

// grid

for ( var i = 0; i < objects.length; i ++ ) {

var object = new THREE.Object3D();

object.position.x = ( ( i % 5 ) * 400 ) – 800; // 400 图片的左右间距 800 x轴中心店
object.position.y = ( – ( Math.floor( i / 5 ) % 5 ) * 300 ) + 500; // 500 y轴中心店
object.position.z = ( Math.floor( i / 25 ) ) * 200 – 800;// 300调整 片间距 800z轴中心店

targets.grid.push( object );

}

//渲染
renderer = new THREE.CSS3DRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.domElement.style.position = ‘absolute’;
document.getElementById( ‘container’ ).appendChild( renderer.domElement );

// 鼠标控制
controls = new THREE.TrackballControls( camera, renderer.domElement );
controls.rotateSpeed = 0.5;
controls.minDistance = 500;
controls.maxDistance = 6000;
controls.addEventListener( ‘change’, render );

// 自动更换
var ini = 0;
setInterval(function(){
ini = ini >= 3 ? 0 : ini;
++ini;
switch(ini){
case 1:
transform( targets.sphere, 1000 );
break;
case 2:
transform( targets.helix, 1000 );
break;
case 3:
transform( targets.grid, 1000 );
break;
}
},8000);

var button = document.getElementById( ‘table’ );
button.addEventListener( ‘click’, function ( event ) {
transform( targets.table, 1000 );
}, false );

var button = document.getElementById( ‘sphere’ );
button.addEventListener( ‘click’, function ( event ) {
transform( targets.sphere, 2000 );
}, false );

var button = document.getElementById( ‘helix’ );
button.addEventListener( ‘click’, function ( event ) {
transform( targets.helix, 2000 );
}, false );

var button = document.getElementById( ‘grid’ );
button.addEventListener( ‘click’, function ( event ) {
transform( targets.grid, 2000 );
}, false );

transform( targets.table, 2000 );

//

window.addEventListener( ‘resize’, onWindowResize, false );

}

function transform( targets, duration ) {

TWEEN.removeAll();

for ( var i = 0; i < objects.length; i ++ ) {

var object = objects[ i ];
var target = targets[ i ];

new TWEEN.Tween( object.position )
.to( { x: target.position.x, y: target.position.y, z: target.position.z }, Math.random() * duration + duration )
.easing( TWEEN.Easing.Exponential.InOut )
.start();

new TWEEN.Tween( object.rotation )
.to( { x: target.rotation.x, y: target.rotation.y, z: target.rotation.z }, Math.random() * duration + duration )
.easing( TWEEN.Easing.Exponential.InOut )
.start();

}

new TWEEN.Tween( this )
.to( {}, duration * 2 )
.onUpdate( render )
.start();

}

function onWindowResize() {

camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();

renderer.setSize( window.innerWidth, window.innerHeight );

render();

}

function animate() {

// 让场景通过x轴或者y轴旋转 & z
// scene.rotation.x += 0.011;
scene.rotation.y += 0.008;

requestAnimationFrame( animate );

TWEEN.update();

controls.update();

// 渲染循环
render();

}

function render() {

renderer.render( scene, camera );

}

</script>

</body>

 

本文来自投稿,不代表程序员编程网立场,如若转载,请注明出处:http://www.cxybcw.com/201939.html

联系我们

13687733322

在线咨询:点击这里给我发消息

邮件:1877088071@qq.com

工作时间:周一至周五,9:30-18:30,节假日休息

QR code